package de.koller.million.card.engine.item;

public class PropertySetItem extends Item {

	public PropertySetItem( long id ) {
		super( id );
	}

	public void setDamage( double damage ) {
		this.damage = damage;
	}

	public void setIlvl( int ilvl ) {
		this.ilvl = ilvl;
	}

	public void setQuality( ItemQuality quality ) {
		this.quality = quality;
	}

	public void setSlot( ItemSlot slot ) {
		this.slot = slot;
	}

}
